Please open this site on a laptop or desktop browser to explore the interactive map.
Beer Sheva Accessibility Map
Pick a scale and a map measure. Urban95 uses a three-step status scale; Amenities Focus shows citywide percentile rank. Show gaps is available in Amenities Focus.
Building — Tap or click the map to snap to the nearest home. Actual building footprints show their own status; the categorical surface behind them is inferred from nearby buildings where a direct building sample is absent.
Neighborhood — Click a neighborhood for charts and stats.
City — Opens a city sidebar with citywide KPIs and neighborhood comparison. Click a neighborhood on the map or Amenities Focus ranking to focus it; use Open neighborhood for details. Amenities Focus also offers score distribution and optional Show gaps modes for its percentiles. Urban95 remains grouped by named status.
Choose 5, 10, or 15 minutes in Amenities Focus. In Urban95, walking-time and amenity filtering controls are hidden because Urban95 uses a fixed methodology.
Urban95 summarizes Environmental Quality, Nature, Play, Safety & Mobility, and Family Services as named statuses. Amenities Focus uses a wider set of amenity types with a simpler POI-based index, making it useful when you want to compare a chosen walking time or amenity filter.
A collaboration between Urban95 and NUR under the “Cities for Children” initiative — exploring how reachable everyday services and child-relevant features are from homes across Beer Sheva.
Urban95: red = Disappointing, amber = Functioning, green = Thriving, and gray = Unknown. These are named statuses. Amenities Focus uses percentile rank among all homes for the selected walk time.
1. Urban95: Each direct indicator is classified as Disappointing, Functioning, Thriving, or Unknown. Categories and the five-category overview use equal arithmetic means of direct child attainment values, never averages of status labels. The resulting means are classified as follows: below 0.25 is Disappointing; 0.25 through below 0.75 is Functioning; and 0.75 or higher is Thriving. Unknown propagates strictly: an Unknown required child makes its category Unknown, and an Unknown category makes the overview Unknown. The overview remains categorical. In Building mode, actual building footprints sit over a categorical surface inferred from nearby buildings where direct samples are absent.
Shade (Environmental Quality): Uses Beer Sheva BDAR summer_SI from the Derech Tzel Spatial Shade Index (SI, not SAI; values are not recalculated). Each building gets a 300 m area-weighted mean summer_SI around the building footprint (near-edge buffer), then stored/displayed summer_si is rounded to 1 decimal place with standard half-up ties before status classification and output (0.15 → 0.2, 0.35 → 0.4). The shade map layer shows continuous 0–1 SI with the official interpretation bands: <0.10 severe lack, 0.10–<0.20 significant lack, 0.20–<0.40 needs improvement, 0.40–<0.60 good shade, and ≥0.60 excellent shade. The Urban95 shade indicator uses project-defined direct status thresholds on that rounded building SI: <0.20 = Disappointing, 0.20–<0.40 = Functioning, ≥0.40 = Thriving. Derech Tzel shading metrics guide (PDF).
2. Amenities Focus: Uses the full points-of-interest classification: the index is amenity counts plus one-quarter weight per tree and per street light in range. This is useful for broader type coverage.